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Game Girls Defeated and Sluttified

750 words·4 min read

All characters are over 18.

The tall glass building of Digital Dreams, Inc. stood out in the city skyline. On the thirty-seventh floor, five people sat around a big table looking at photos of women.

Matt pushed some pictures forward. "These are the ones we want," he said. "Perfect for our new game."

Jason, the boss who started the company, picked up a photo. "Good. When can they start?"

"Next week," Matt said. "Rachel, Andrea, Jane, and Greta. Greta looks exactly like the Viking warrior we need."

Digital Dreams made games with characters that looked almost real. They won many awards for their special way of making game people look like real people.

But the company had a secret. Deep under the building was a hidden place where the real work happened.

"Did they sign the papers?" Andrea asked. She handled all the legal stuff.

Matt nodded. "Yep. They think they're normal job papers. They don't read the small print on page twenty-seven."

"Good," Jason said with a smile. "They need to think this is just a regular job. We'll pay them three times what others pay. Nobody says no to that."

Rachel spoke next. "Their apartments are ready too. All set up with the special... equipment."

The company gave models fancy places to live while they worked there. The models thought this was just a nice job perk. They didn't know about the hidden devices in the walls, the special stuff in the air system, or the secret cameras.

"What about the new tiny devices?" Jason asked Jane, who ran the research team.

Jane showed a picture on her tablet. "Ready to go. Can't be seen once we put them in during their 'health check.' Work better than the old ones."

What Digital Dreams told the public about their technology was only part of the truth. The real secret that made their game characters look so alive was something they kept hidden.

"Perfect," Jason said, standing up. "Our players want the most real game experience. If these new models work out like the others did, our new game will be a huge hit."

When everyone left, Matt stayed behind. He looked at the pictures of the four women who would soon walk through their doors. They thought they were getting normal jobs at a famous game company.

They had no idea what was really going to happen to them.

Matt looked at the photos on the table, then picked up his tablet. He tapped the screen and a video started playing on the wall monitor. It showed what happened in Studio 3 yesterday.

On the screen was a fancy bedroom set made to look like something from a fantasy world. A pretty woman with long red hair lay on a big bed. She was wearing a costume for the "Enchantress" character, but someone had carefully torn it to expose her big breasts and pussy.

Standing next to the bed was a muscular man wearing a mask that covered the top half of his face. The mask made him look like the "Dark Knight" character from the game. His costume was also opened in certain places.

"You're doing great, Vanessa," a man's voice said from off-camera. "Remember, this is just reference footage for the game. The more real your reactions, the better the game will be."

Vanessa nodded slowly. Her eyes looked a little unfocused because of the special stuff they pumped into the air. She didn't know that it made her easy to control while still seeming awake.

"I understand," she said in a dreamy voice. "I want to give the best performance."

The masked man started touching her exposed breasts, squeezing them with his hands. Vanessa gasped and arched her back.

"That's perfect," the director said. "Remember, in this scene the Enchantress gives herself to the Dark Knight. Show us how your character feels scared but also wants him."

The masked man got between her legs. His big cock was now visible in the camera shot. He started rubbing it against her exposed pussy, teasing her.

Matt watched as Vanessa's face changed from acting to real surprise and pleasure.

"Oh!" she gasped as the man slowly pushed his cock into her. Her eyes got wide for a moment before becoming unfocused again from the drugs. "This feels so... real."

"That's the point," the director said smoothly. "Our technology captures every expression, every real reaction. That's what makes our game characters so lifelike. Just stay in character and react...

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